

And the environment is so voyeuristic and immersive that you start to panic almost immediately. In fact, it's absurdly addictive, and the inherent violence of the game is described only though the sound of a silenced rifle shot and the screams of the other partygoers.

Game Designer Chris Hecker has succeed in creating a smart, thrilling, psychological game. Catch is: there's a time-limit, so one of you has to make a move at some point. The Spy has the advantage of being able to see the laser-sight of the Sniper, and thus know where he or she is looking at all times.

the instructions to the game) on all of the "tells" a Spy could possibly evince. This is difficult, because the Sniper has been "briefed" (i.e. The Spy can blend into an entire dinner party of characters, and must complete a host of secret missions while simultaneously avoiding detection. One player is a Sniper, one is a Spy, and the former has no idea who the latter is. The game itself has a nostalgic arcade feel, but the gameplay is wonderfully and psychologically complex. The IGF Seumas McNally Grand Prize runner-up (Minecraft won) was one of the most popular indie destinations at GDC last week, with people lined up to get in on the action.
